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Devlog
Slow but Moving
August 01, 2025
by
retrogamedev
1
A slow month on the development front, but I’m still moving forward—just at a slower pace than I’d like. Most of my time has gone into animating the player character, which turned out to be a lo...
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Art Polish & Devlog Shift
July 05, 2025
by
retrogamedev
1
A quieter week on the development front, but a satisfying one—I’ve been focusing on improving the desert background art and refining the overall visual tone of the game. 🏜 Desert Art Rework Mos...
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Desert Art & Tent Logic
June 28, 2025
by
retrogamedev
1
This week was all about exploring the visual identity of the world and laying some groundwork for player interaction —specifically, pitching a tent. 🌵 Background Style Experiments I’ve been dig...
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GBVM & Tile Tracking
June 21, 2025
by
retrogamedev
1
This week I focused on solving a pretty big roadblock in my plan to detect whether the player is walking on trail tiles using GBVM. 🧱 The Tile Order Problem My goal was to check the tile ID beneath...
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Pixel Pass & Trail Ideas
June 14, 2025
by
retrogamedev
1
This week I focused on improving the visual look of my sample desert scene and started thinking more deeply about how to guide players along the trail. 🎨 Learning Pixel Art I don't have much experi...
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First Steps on the Trail
June 07, 2025
by
retrogamedev
1
This week I dove into the first proper steps of building Thru Hiker —setting up some basic tools, blocking out a level, and getting a feel for what’s technically possible within the Game Boy Color...
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Starting the Journey
May 31, 2025
by
retrogamedev
1
Well, here we go. After wrapping up a freelance contract, I’ve decided to take a year out to work full-time on a passion project: making a full Game Boy Color game. The project is called Thru Hiker...
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