Slow but Moving


A slow month on the development front, but I’m still moving forward—just at a slower pace than I’d like. Most of my time has gone into animating the player character, which turned out to be a lot trickier than expected.

🥾 Player Sprite Progress

The hiker animation has been a real challenge. I’ve spent most days chipping away at it bit by bit, usually in short sessions. It’s a deceptively tough task: trying to express personality, motion, and clarity in just a few pixels and a couple of frames. I’m getting closer, but it’s still a work in progress.

🧠 What I’ve Learned

This process has been a good reminder that not all progress is visible. Sometimes it’s trial, error, and invisible iterations that don’t make it into screenshots. But the game is still alive and moving forward.

📆 Looking Ahead

Once I’ve cracked the character animation, I’m hoping to pick up momentum again with some of the features I mentioned last time—especially the scrolling road and first trail town. But for now, it’s one step at a time.

Thanks for sticking around. See you next time!

— Derek

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